Category: Images and Rendering
SetSpriteScaleMode(spriteReference As Integer, mode As Integer)
Void
Sets the texture filtering mode used when that sprite is drawn.
The mode argument should be a value from Scale Mode Constants.
hero = LoadSprite("player.png", 32, 32)
SetSpriteScaleMode(hero, SCALE_NEAREST)
SetSpriteScaleMode(titleArt, SCALE_LINEAR)