SetBufferTarget

Category: Images and Rendering

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Signature

SetBufferTarget(bufferReference As Integer)

Returns

Void

Description

Redirects subsequent drawing commands into the selected off-screen buffer instead of the main screen. This lets you build a layer or composed image in memory first.

Drawing remains redirected until you call ClearBufferTarget or choose another buffer with SetBufferTarget.

Example

Graphics 640, 480 Dim effectsLayer As Integer effectsLayer = CreateBuffer(256, 256) SetBufferTarget effectsLayer Cls SetDrawColor 255, 200, 64, 255 DrawFilledRect 32, 32, 64, 64 ClearBufferTarget