Category: Images and Rendering
SetBufferTarget(bufferReference As Integer)
Void
Redirects subsequent drawing commands into the selected off-screen buffer instead of the main screen. This lets you build a layer or composed image in memory first.
Drawing remains redirected until you call ClearBufferTarget or choose another buffer with SetBufferTarget.
Graphics 640, 480
Dim effectsLayer As Integer
effectsLayer = CreateBuffer(256, 256)
SetBufferTarget effectsLayer
Cls
SetDrawColor 255, 200, 64, 255
DrawFilledRect 32, 32, 64, 64
ClearBufferTarget