Blend Mode Constants

Category: Constants

Back to System Functions


Blend mode constants control how images are combined with what is already on the screen when they are drawn.

Use these constants with SetDefaultBlendMode and SetImageBlendMode.

Available Constants

Constant Value Description
BLEND_ADDITIVE 1 Adds the image color to the background. This is useful for glows, light effects, and other bright overlays.
BLEND_ALPHA 0 Uses normal alpha blending. This is the standard choice for most sprites, textures, and interface graphics.

Example

SetDefaultBlendMode(BLEND_ADDITIVE) glow = LoadImage("glow.png") SetImageBlendMode(glow, BLEND_ADDITIVE)