Control-flow statements decide which code runs, how often it runs, and when the program should switch paths.
If <condition> Then
<statements>
[ElseIf <condition> Then
<statements> ...]
[Else
<statements>]
End If
An If condition must evaluate to True or False. Most conditions are built from comparisons such as score > 10 or lives = 0.
If score > highScore Then
highScore = score
End If
If health <= 0 Then
Print("Game Over")
Else
Print("Keep going")
End If
You can combine tests with And, Or, and Not.
If score >= 100 And lives > 0 Then
Print("Bonus round")
End If
If keyFound Or debugMode Then
OpenDoor()
End If
If Not finished Then
UpdateGame()
End If
If you are unsure how the condition part works, read Expressions for a beginner-friendly explanation of comparisons and operator precedence.
While <condition>
<statements>
Wend
While lives > 0 And Not finished
UpdateGame()
Wend
Do
<statements>
Loop
Do While <condition>
<statements>
Loop
Do Until <condition>
<statements>
Loop
Do
<statements>
Loop While <condition>
Do
<statements>
Loop Until <condition>
For <identifier> = <startExpr> To <endExpr> [Step <stepExpr>]
<statements>
Next [identifier]
Repeat
<statements>
Until <condition>
Repeat
ReadInput()
Until choice <> 0
Select <expression>
Case <caseItem>[, <caseItem>...]
<statements>
[Case Else
<statements>]
End Select
<expression>
<startExpr> To <endExpr>