5) Debugging and Problem Solving
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A Professional Debugging Habit
Debugging is not a sign of failure. It is a normal and expected part of programming. The key is to debug systematically.
Step-by-Step Error Workflow
- Run your code.
- Read the first error in Messages.
- Go to that file/line and fix only that issue.
- Run again immediately.
Many "later" errors disappear after fixing the first one.
When Code Compiles but Behavior Is Wrong
- Print key values with
DebugPrint.
- Check whether your conditions are actually true when expected.
- Verify loops are entering and exiting at the right time.
DebugPrint("state=" + Str(state) + ", x=" + Str(playerX) + ", y=" + Str(playerY))
Using Breakpoints Effectively
- Set breakpoints on executable lines only.
- Pause just before suspicious logic.
- Step line by line and observe variable changes.
Common Logic Bugs
- Input bug: using
KeyHit when you need continuous movement. Use KeyDown for hold behavior.
- Render bug: forgetting
Cls(), causing visual trails.
- State bug: not resetting values when changing game state.
- Resource bug: loading assets repeatedly in the loop instead of once before the loop.
Practical Troubleshooting Checklist
- Did you save the file before running?
- Is the intended startup tab marked as main?
- Are paths and file names correct for assets?
- Are all required end statements present (
End If, Next, Wend, etc.)?
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